The name Îcha Dudà is derived from the Wareneese language, as Îcha Dudà was founded by Trèbêm Brêpîga, who was culturaly Wareneese.
Climate
Îcha Dudà has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 11°C (51°F). Îcha Dudà receives an average of 278 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Îcha Dudà covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2092 m (6863 ft) above sea level.
Overview
Îcha Dudà was founded durring the early 12th century in spring of the year 1128, by Trèbêm Brêpîga. The establishment of Îcha Dudà was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Îcha Dudà's construction back out of the project. Trèbêm Brêpîga pushed on reguardles, and Îcha Dudà was finished, but starts off as a terible place to live.
Îcha Dudà was built using the conventions of Wareneese durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Îcha Dudà is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Îcha Dudà is buildings are located arround a single narrow flagstone mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Îcha Dudà's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
Something in your gut tells you that you may be unwelcome in Îcha Dudà. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.
Civic Infrastructure
Îcha Dudà has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Îcha Dudà.
Îcha Dudà has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Îcha Dudà has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Îcha Dudà has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Îcha Dudà has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Îcha Dudà's public wards, blessings, and other arcane systems.
Îcha Dudà has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Îcha Dudà has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Îcha Dudà has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.
Îcha Dudà's garrison was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
In Îcha Dudà every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.
The Skin Stitcher near Îcha Dudà are known to be quite timid.
Îcha Dudà's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Augury energies of tier 3 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 1
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4096 m2
Cattle and Similar Creatures: 254
Poultry: 3057
Swine: 203
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 101
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 2
Farrier: 8
Glassworkers: 3
Gunsmiths: 2
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Soap and Tallow Workers: 3
Tailors: 5
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 3
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Service workers
Bakers: 6
Barbers: 5
Coachmen: 1
Cooks: 3
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 2
Housemaids: 5
House Stewards: 2
Laundry maids: 1
Maidservants: 4
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 1
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 2
Engineers: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 1
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 7
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 4
Military Officers: 3
Cottage Industries
Brewers: 2
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 2
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 2
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
295 of Îcha Dudà's population work within a Foundational Occupation.
21 work in Agriculture
64 work as Craftsmen
21 work as Merchants
49 work as Service Workers
28 work as General Laborers
10 work as Skilled Laborers
44 work as Civil Servants
28 work in Cottage Industries
14 work as Artists
16 work in Produce Industries
704 of Îcha Dudà's population do not work in a formal occupation, but do contribute to the local economy. 20 (2%) are noncontributers.
Points of Interest
Îcha Dudà is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Îcha Dudà was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Îcha Dudà lost 136 people, 224 livestock, and 62 buildings. The conflict ended after roughly 80, when members of Îcha Dudà's militia enacted an operation to train a specific solgiers group for an upcoming operation. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with pitched battle between both forces, which ended in a crushing defeat for Îcha Dudà's forces. The war is remembered in legend by Îcha Dudà's bards, historians, and legend keepers.